Monday, March 24, 2014

Operation Barbarossa: Part 3, Lab 7

New features include an introduction screen, a rollover effect for Moscow, interactive buttons (Menu, Map, Photos, and Sources), hyperlinks within the Sources section, and upgraded text.

Sunday, March 23, 2014

Operation Barbarossa: Part 2, Lab 6

There were two main challenges with this map version. The first issue was the mask: it just didn't work right away. My base map is a vector, but Flash CC didn't seem to care. Once I created the mask, the program appeared to create the mask in the timeline (the symbols next to my mask layers changed and my front line layer became indented), but the mask was never actually created on the stage. So then I decided to painfully digitize the coastlines and try the mask process again. It didn't work. For some reason, I couldn't even fill that object. So then I created another digitized coastline and was able to fill it -- and the mask finally worked. The next issue was with my front line. The shape hints just did not work for me and the program makes certain parts of my boundary "roll". Did anyone else have this issue? New features to the map are the front line layer, improved unit routes, and the playhead on my slider now moves with the timeline (it was previously stationary).

Thursday, March 13, 2014

Operation Barbarossa

I had originally used boots as my unit symbols, but with the size of my movie, it was quite difficult to see the unit numbers on top of the boots. In the end, I just settled on the rectangle and oval shapes to represent the infantry and panzergruppe (tank) units. Yes, it's a bit boring, but it will have to do for now. After creating the symbols, it occurred to me that a legend was needed. Unfortunately, I didn't have enough room on my stage to add a legend, which eventually led to me creating my roll-over legend.